Polygon count means nothing.
Models are usually made in high definition first, and then the models have their polygon count reduced to tone down the requirements.
If a game has models with high polygon count, it only shows that they have mediocre modelers that can't make models look good without a high polygon count.
A really good modeler can make really good models with low polygon count.
One good example are the models in Phantasy Star series.
If you look closely, I mean, REALLY close, they are extremely simple models. In some cases they are like a couple of triangles and a cube put together.
But without shader or light effects, just models and textures, the modelers where able to fake volumes and shapes where there are none.
Of course, these old models may look horribly bad to us now, but when they were first made, they looked great, specially considering their extremely low polygon counts.
And well, if you look in Steam, there's a game that has been on the top sellers for a long time by now, and it still is: Terraria.
That thing is in 2D, its default resolution is 800x600, with sprites increased in size with a simple x2 that let their pixels show, and well... you can Youtube 'Terraria' and see for yourselves.
The thing only keeps getting more and more players.
So graphics really mater?
No, to gamers, they don't mater.
They only mater to pompous elitist jackasses.
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